John Romero

January 4, 2024
Entrepreneur

Quick Facts

John Romero
Full Name John Romero
Occupation Entrepreneur
Date Of Birth Oct 28, 1967(1967-10-28)
Age 57
Birthplace Colorado Springs
Country United States
Birth City Colorado
Horoscope Scorpio

John Romero Biography

Name John Romero
Birthday Oct 28
Birth Year 1967
Place Of Birth Colorado Springs
Home Town Colorado
Birth Country United States
Birth Sign Scorpio
Parents Alfonso Antonio Romero, Ginny Schuneman
Spouse Brenda Romero

John Romero is one of the most popular and richest Entrepreneur who was born on October 28, 1967 in Colorado Springs, Colorado, United States. Notable for co-founding the Texas-based Id Software video game company, Romero made important contributions to the popular Quake, Doom, Wolfenstein 3D, and Dangerous Dave games.

He and fellow designer Warren Spector were both involved in the founding of a Dallas gaming company called Ion Storm Inc.

Alfonso John Romero (born October 28, 1967) is an American director, designer, programmer, and developer in the video game industry. He is best known as a co-founder of id Software and designer for many of their games, including Wolfenstein 3D, Dangerous Dave, Hexen, Doom, Doom II and Quake. His game designs and development tools, along with new programming techniques created and implemented by id Software’s lead programmer John D. Carmack, led to a mass popularization of the first-person shooter, or FPS, in the 1990s. He is credited with coining the FPS multiplayer term “deathmatch”.

Among his early influences, the arcade game Space Invaders (1978), with its “shoot the alien” gameplay, introduced him to video games. Namco’s maze chase arcade game Pac-Man (1980) had the biggest influence on his career, as it was the first game that got him “thinking about game design.” Nasir Gebelli (Sirius Software, Squaresoft) was his favorite programmer and a major inspiration, with his fast 3D programming work for Apple II games, such as the shooters Horizon V (1981) and Zenith (1982), influencing his later work at id Software. Other influences include programmer Bill Budge, Shigeru Miyamoto’s Super Mario games, and the fighting games Street Fighter II, Fatal Fury, Art of Fighting and Virtua Fighter.

He and his third wife, fellow computer software expert Brenda Brathwaite, collaborated on a video game called Ravenwood Fair. His first two marriages resulted in children named Michael, Steven, and Lillia.

John Romero Net Worth

Net Worth $5 Million
Source Of Income Entrepreneur
House Living in own house.

John Romero is one of the richest Entrepreneur from United States. According to our analysis, Wikipedia, Forbes & Business Insider, John Romero 's net worth $5 Million. (Last Update: December 11, 2023)

He created his first video game, Scout Search, in the early 1980s and soon thereafter started a company called Capitol Ideas Software.

He played a key role in popularizing the “first person shooter” video game mode and was the originator of the video game “deathmatch.”

Romero was born in Colorado Springs, Colorado in the United States. He is of Mexican, Yaqui and Cherokee heritage. His mother Ginny met Alfonso Antonio Romero when they were teenagers in Tucson, Arizona. Alfonso, a first- generation Mexican American, was a maintenance man at an air force base, spending his days fixing air conditioners and heating systems. After Alfonso and Ginny got married, they headed in a 1948 Chrysler with three hundred dollars to Colorado, hoping their interracial relationship would thrive in more tolerant surroundings.

Height, Weight & Body Measurements

John Romero height Not available right now. John weight Not Known & body measurements will update soon.

Who is John Romero Dating?

According to our records, John Romero married to Brenda Romero. As of December 1, 2023, John Romero’s is not dating anyone.

Relationships Record : We have no records of past relationships for John Romero. You may help us to build the dating records for John Romero!

Romero later co-founded Ion Storm in Dallas, Texas with id co-worker Tom Hall, where he designed and produced Daikatana. This ambitious first-person shooter was announced in 1997 with a release date for the Christmas shopping season of that year. However, this release date slipped repeatedly in the coming months, and the game began to accrue negative press. In Spring 2010, Gamesauce featured Romero on its cover and contained an in-depth interview with Romero written by Brenda Brathwaite. In the interview, Romero publicly apologized for the infamous Daikatana advertisement. In particular, a 1997 advertisement boasting “John Romero’s About To Make You His Bitch….Suck it down” caused controversy amongst gamers and the gaming press. The massive pre-hype for the game and the subsequent delays (it was not released until April 2000) were compounded by the poor reviews the game received when it was finally complete. Upon release, Daikatana was critically panned and appeared on numerous “top 10 worst games” listings. During this time, Romero was rumored to have been killed and a photograph of his corpse with a bullet wound was also spread through the Internet; Romero himself later stated that the picture was taken for the magazine Texas Monthly, and that “maybe he shouldn’t have taken it”. Romero departed with Tom Hall immediately after the release of Hall’s Anachronox game and the subsequent closing of the Dallas Ion office.

Facts & Trivia

John Ranked on the list of most popular Entrepreneur. Also ranked in the elit list of famous people born in United States. John Romero celebrates birthday on October 28 of every year.

In July 2001, Romero and Hall founded Monkeystone Games in order to develop and publish games for mobile devices, and Monkeystone released 15 games (approximately) during its short lifespan of three and a half years. Some highlights of their developments included Hyperspace Delivery Boy! (Pocket PC, Windows, Linux), Congo Cube (Pocket PC, PC, BREW, Java ME), and a version of Red Faction for the Nokia N-Gage. He and his girlfriend, Stevie Case, broke up in 2003, and she left the company in May while Red Faction development continued until October. John then left Monkeystone Games’ day-to-day operations to Lucas Davis while Romero and Hall left for Midway in San Diego.

Did John Carmack work on DOOM Eternal?

Having left to pursue other possibilities in the video game world, Carmack is no longer working on the Doom franchise (though the developers over at Doom Eternal have plenty of problems they’d like him to fix). Saying goodbye to id Software was hard, but it was not the first goodbye he’d have to deliver.

Does Sigil work with Doom 2?

With his unofficial Doom mod being released in 2019, fans hope that his latest addition will be just as popular and help keep the love for his and Carmack’s creation going for even longer. Sigil 2 is being worked on for Doom 2 , but no release date has been announced yet.

What happened Armadillo Aerospace?

TypePrivately held
Founder| John Carmack
Fate| out of business
Successor| Exos Aerospace
Headquarters| Mesquite, Texas

Is the Doom franchise over?

Doom Eternal’s latest Ancient Gods Part 2 expansion might be the end of the Slayer’s story arc, but it’s not the end of Doom. id Software recently confirmed that Doom Eternal isn’t the last Doom game. The ultraviolent bloodfest series will live on.

What levels did John Romero make?

  • E1M1: Hangar.
  • E1M2: Nuclear Plant.
  • E1M3: Toxin Refinery.
  • E1M5: Phobos Lab.
  • E1M6: Central Processing.
  • E1M7: Computer Station.
  • E1M9: Military Base.
  • E4M2: Perfect Hatred.

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