Shigeru Miyamoto

January 5, 2024
Game Designer

Quick Facts

Shigeru Miyamoto
Full Name Shigeru Miyamoto
Occupation Game Designer
Date Of Birth Nov 16, 1952(1952-11-16)
Age 72
Birthplace Sonobe
Country Japan
Horoscope Scorpio

Shigeru Miyamoto Biography

Name Shigeru Miyamoto
Birthday Nov 16
Birth Year 1952
Place Of Birth Sonobe
Birth Country Japan
Birth Sign Scorpio
Parents Hinako Aruha, Iijake Miyamoto
Spouse Yasuko Miyamoto
Children(s) Kenshi Miyamoto

Shigeru Miyamoto is one of the most popular and richest Game Designer who was born on November 16, 1952 in Sonobe, Japan. Japanese creator of iconic Nintendo video games such as Super Mario, Donkey Kong, The Legend of Zelda as well as Star Fox. He was a key contributor to the development of Wii, the Wii console as well as being among the original creators of Wii Sports.

He was once referred to as”the He was once called the Steve Jobs of video games. of video games.

Miyamoto was born in the Japanese town of Sonobe, a rural town northwest of Kyoto, on November 16, 1952. His parents were of “modest means”, and his father taught the English language.

Shigeru Miyamoto (Japanese: 宮本 茂 , Hepburn: Miyamoto Shigeru, pronounced [mijamoto ɕiɡeɾɯ] ; born November 16, 1952) is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. He is the creator of some of the most acclaimed and best-selling game franchises of all time, such as Mario and The Legend of Zelda.

He got married Yasuko Miyamoto, and has two kids.

Shigeru Miyamoto Net Worth

Net Worth $40 Million
Source Of Income Game Designer
House Living in own house.

Shigeru Miyamoto is one of the richest Game Designer from Japan. According to our analysis, Wikipedia, Forbes & Business Insider, Shigeru Miyamoto 's net worth $40 Million. (Last Update: December 11, 2023)

After graduation from college, he was contemplating the possibility of a job as manga artist.

The love triangle he created was based of Donkey Kong Mario as well as Peach upon Popeye’s Bluto, Popeye, and Olive Oyl dynamic in the Popeye cartoons.

Miyamoto imagined many characters and plot concepts, but eventually settled on a love triangle between a gorilla, a carpenter, and a girl. He meant to mirror the rivalry between comic characters Bluto and Popeye for the woman Olive Oyl, although Nintendo’s original intentions to gain rights to Popeye failed. Bluto evolved into an ape, a form Miyamoto claimed was “nothing too evil or repulsive”. This ape would be the pet of the main character, “a funny, hang- loose kind of guy.” Miyamoto also named “Beauty and the Beast” and the 1933 film King Kong as influences. Donkey Kong marked the first time that the formulation of a video game’s storyline preceded the actual programming, rather than simply being appended as an afterthought. Miyamoto had high hopes for his new project, but lacked the technical skills to program it himself; instead, he conceived the game’s concepts, then consulted technicians on whether they were possible. He wanted to make the characters different sizes, move in different manners, and react in various ways. However, Yokoi viewed Miyamoto’s original design as too complex. Yokoi suggested using see-saws to catapult the hero across the screen; however, this proved too difficult to program. Miyamoto next thought of using sloped platforms and ladders for travel, with barrels for obstacles. When he asked that the game have multiple stages, the four-man programming team complained that he was essentially asking them to make the game repeat, but the team eventually successfully programmed the game. When the game was sent to Nintendo of America for testing, the sales manager disapproved of its vast differentiation from the maze and shooter games common at the time. When American staffers began naming the characters, they settled on “Pauline” for the woman, after Polly James, wife of Nintendo’s Redmond, Washington, warehouse manager, Don James. The playable character, initially “Jumpman”, was eventually named for Mario Segale, the warehouse landlord. These character names were printed on the American cabinet art and used in promotional materials. The staff also pushed for an English name, and thus it received the title Donkey Kong.

Height, Weight & Body Measurements

Height 5 ft 5 in

Shigeru Miyamoto height 5 ft 5 in Shigeru weight Not Known & body measurements will update soon.

Who is Shigeru Miyamoto Dating?

According to our records, Shigeru Miyamoto married to Yasuko Miyamoto. As of December 1, 2023, Shigeru Miyamoto’s is not dating anyone.

Relationships Record : We have no records of past relationships for Shigeru Miyamoto. You may help us to build the dating records for Shigeru Miyamoto!

Miyamoto went on to become the company’s first artist. He helped create the art for the company’s first original coin-operated arcade video game, Sheriff. He first helped the company develop a game with the 1980 release Radar Scope. The game achieved moderate success in Japan, but by 1981, Nintendo’s efforts to break it into the North American video game market had failed, leaving the company with a large number of unsold units and on the verge of financial collapse. In an effort to keep the company afloat, Nintendo president Hiroshi Yamauchi decided to convert unsold Radar Scope units into a new arcade game. He tasked Miyamoto with the conversion, about which Miyamoto has said self- deprecatingly that “no one else was available” to do the work. Nintendo’s head engineer, Gunpei Yokoi, supervised the project.

Facts & Trivia

Shigeru Ranked on the list of most popular Game Designer. Also ranked in the elit list of famous people born in Japan. Shigeru Miyamoto celebrates birthday on November 16 of every year.

In both games, Miyamoto decided to focus more on gameplay than on high scores, unlike many games of the time. Super Mario Bros. largely took a linear approach, with the player traversing the stage by running, jumping, and dodging or defeating enemies. By contrast, Miyamoto employed nonlinear gameplay in The Legend of Zelda, forcing the player to think their way through riddles and puzzles. The world was expansive and seemingly endless, offering “an array of choice and depth never seen before in a video game.” With The Legend of Zelda, Miyamoto sought to make an in-game world that players would identify with, a “miniature garden that they can put inside their drawer.” He drew his inspiration from his experiences as a boy around Kyoto, where he explored nearby fields, woods, and caves; each Zelda title embodies this sense of exploration. “When I was a child,” Miyamoto said, “I went hiking and found a lake. It was quite a surprise for me to stumble upon it. When I traveled around the country without a map, trying to find my way, stumbling on amazing things as I went, I realized how it felt to go on an adventure like this.” He recreated his memories of becoming lost amid the maze of sliding doors in his family home in Zelda’ s labyrinthine dungeons. In February 1986, Nintendo released the game as the launch title for the Nintendo Entertainment System’s new Disk System peripheral.

Is Shigeru Miyamoto a nice guy?

Shigeru Miyamoto noted that most people look at him as being very nice , but if you were to ask people that directly work under him, you might get a few answers such as being picky. Miyamoto went on to say that he’s very determined to bring out details for the various video game titles he works on.

Does Shigeru Miyamoto still work at Nintendo?

While Miyamoto is still working at Nintendo , and a big focus of his work is on Super Nintendo World at Universal Studios Japan, he believes that the company is “moving toward a position that will insure the spirit of Nintendo is passed down successfully.” This allows him to continue to focus on “discovering the new” …

Is Shigeru Miyamoto rich?

Shigeru Miyamoto Net Worth: Shigeru Miyamoto is a Japanese producer and video game designer who has a net worth of $40 million dollars.

How did Shigeru Miyamoto change the world?

He became the first Nintendo artist as he helped create the art for the first original coin-operated arcade game. The approach demonstrated his innate abilities that would help him become the ultimate guru in the industry.

Are Mario games violent?

The truth is that nearly every single video game is, essentially, violent. In Super Mario Bros., Mario faces enemies that try to defeat and prevent him from making progress. They essentially want to kill him. Mario defeats his enemies and overcomes their attempts to stop him – he essentially kills them.

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